![]() ![]() To play this game multiplayer or network you will need to boot into OS 9. Also, you cannot use external input devices like gamepads or joysticks when running the game on OS X, therefore, you will not be able to play multiplayer-split-screen either. In addition, be sure you have at least version 2.0.2 of Cro-Mag Rally. You will need at least OS 10.1 to play Cro-Mag Rally reliably on OS X. its a port of the game This port of the game somehow exists The original makers of the game apparently allowed someone to port the. Cro-Mag Rally and Nanosaur 2 haven’t been rewritten for modern Macs, unfortunately, but you can play the games’ ports on iOS and iPadOS as a 1.99 download (there’s also a free version of. All machines with DVD drivers will need OS 9 to install OpenGL 1.1.2. bonin888 48 subscribers Here is a video of Cro-Mag-Rally, but. * Some Macs with DVD and Mac OS 8.6 will not be able to install OpenGL 1.1.2 or later. All other iMac's will play the game great since they have Rage Pro or Rage 128 accelerators. Rev A iMac owners will not be able to play the game since the ATI Rage II chip cannot be upgraded to any other 3D chip that is OpenGL compliant. ![]() ![]() The Blue and White G3's have Rage 128's which will run the game excellently as is. We stronly recommend the ATI Rage 128 or Radeon cards. Beige G3 owners simply need to install a more recent 3D acclerator.Those accelerators are not OpenGL compliant and are too slow for Cro-Mag Rally to be played on. “To everyone out there who tried Cro-Mag for WP7 and found the controls to be, shall we say, lacking: we're sorry.* Both the original Rev A iMacs and the old "beige" G3's came with ATI Rage II 3D accelerators. During the process of porting Cro-Mag from iOS, we got some feedback from our (MGS) publishing team that the controls were, as I believe one tester said, "stupidly hard". We put a bunch of effort into addressing that feedback, and the result was the controls system that we launched with. We thought that was good enough, but the overwhelming customer feedback told us we were wrong.With some help from Microsoft Game Studios, who have been really supportive of Cro-Mag throughout development, we went back to the drawing board to figure out what was wrong. One conclusion we came away with is, well, WP7 gamers are not the same as iPhone gamers. You have, shall we say, "different" standards? In general, you want tighter controls and a greater range of customization in your settings.Armed with that knowledge, the forum feedback, and with the help of some dedicated testers, we did a bunch of test versions of different control schemes. We settled on the version that got the most "thumbs up" from our test team. Lower camera for better overall car control.The final result is embodied in the Title Update that is working its way through certification right now. This register is part of the Supervisor Model, while Sheepshaver sticks to User Model registers (and instructions) to make it run at a bearable speed on slower machines. You no longer need to hold down F to keep going. (F is still displayed on screen though.) What is Cro-Mag Rally Cro-Mag Rally is a third-person racing/arcade game made by Pangea Software. This also requires a TLB, which Sheepshaver lacks. A lot more details on it can be found in this patent. Tweak dynamic range of the sensitivity setting.Tweak control response curve to make it more "linear" (and thus more responsive at smaller angles off-center).Tweak physics for cars on medium difficulty to make them a little less grippy (easier to drift through turns).RPCS3 got around this through a rather hacky method. The least sensitive setting should require nearly 90 degree rotation of phone to achieve maximum turn. Tweak the wall collision code to prevent certain instances of being able to go off map.Lower maximum speed for all cars in certain tracks (the more curvy ones) in order to slow down the overall pace (and make them a little easier).Most sensitive setting requires only about 30 degrees to achieve maximum turn. “We also investigated some bigger changes, like adding a non-accelerometer-based control option, and doing away with the Forward/Reverse control altogether, but those changes would have taken more time, and our #1 priority was to address the immediate problems ASAP.To those who already tried Cro-Mag, we hope you'll take another look once the update goes live and let us know what you think of the changes. If you like them, please feel free to express your opinion in the review area of the Marketplace. ![]()
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